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Old May 17, 2005, 02:11 PM // 14:11   #1
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Default I THINK THE CONJURE FLAME,FIRE,AIR spelsl need to last longer

60 seconds? its a pain to recast..

they hardly even do any damage..

with 15 on fire.. it only adds like 16 damage..
eehk. and i gotta cast every so often..

it should be.. 2 damage per level

+ 10 seconds last.. sorta like diablo 2
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Old May 17, 2005, 04:11 PM // 16:11   #2
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Quote:
Originally Posted by dro_china town
60 seconds? its a pain to recast..

they hardly even do any damage..

with 15 on fire.. it only adds like 16 damage..
eehk. and i gotta cast every so often..

it should be.. 2 damage per level

+ 10 seconds last.. sorta like diablo 2
No, I disagree, I think they are well balanced with other skills. They're pretty powerful already. Try depending on crappy skills like "Read the Wind" which is 12 seconds for less benefit, or Using Judge's insight every 14 seconds. The Conjures last longer than any other similar spells and are already quite good.
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Old May 17, 2005, 06:42 PM // 18:42   #3
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Quote:
Originally Posted by Epinephrine
No, I disagree, I think they are well balanced with other skills. They're pretty powerful already. Try depending on crappy skills like "Read the Wind" which is 12 seconds for less benefit, or Using Judge's insight every 14 seconds. The Conjures last longer than any other similar spells and are already quite good.
Untill someone uses shatter/break enchantment and byebye conjure... you'll have to wait another 55 seconds for it to be re-enabled...

Im not saying i vote for... i chose R/E but im thinking of changing... i mean first of all its nerfed because you ahve to use the bowstring... and second for the ranger it is kidn of sucky... only like 10 damage extra (with attr. at 9) every 2 seconds you can get that from kindle arrows or another preparation too,

Sure 10 damage extra is always good...
Sure you can use it with barrage, but rangers already have to spread thin expertise is must, marksmanship as well, wilderniss survival for the healing and preparations and traps, beastmastery for tigers fury and/or pet... AND points for the secondary as well which brings you only 10 extra damage...

For the warriors it can be nice but they attack (almost) twice as fast if not faster...

---

I think its balanced pretty good for warriors and elementalists, but as a ranger i dont see that much use in it anymore... i havent used it yet, i havent got barrage yet... so i dont know IF its powerful... but im already spreading thin for the skills i have, and i cant miss 9 points on a skill i can miss atm.
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Old May 17, 2005, 06:47 PM // 18:47   #4
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They are quite well balanced, seeing as you don't need to do anything to get that extra damage but attack. (They simply might not be as handy if your an elementalist who's always casting spells.)

P.S. Posting titles in all caps is very, very, very annoying.
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Old May 17, 2005, 07:17 PM // 19:17   #5
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Actually, the most annoying thing about Conjure <element> is that it lasts so long. Well, not that so much as the recharge time is so long. If you cast it, and 10 seconds later it's shattered, you gotta wait another 50 seconds before you can cast it again. It would actually be a more powerful spell if it only lasted 15 seconds (and recharged in 15 seconds, of course -- even better would be if it recharged in 15 seconds but lasted 60 seconds, but let's not get greedy here, it's already the best damage buff in the game).
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Old May 17, 2005, 09:35 PM // 21:35   #6
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rofl when do people stop thinking this is diablo -.-

for me its fine.
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Old May 18, 2005, 01:58 AM // 01:58   #7
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Illusionary weaponry lasts 30 secs, and when IW is not on, I do about 1-2 dmg, conjure x lasts very long, trust me .
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Old May 18, 2005, 11:34 PM // 23:34   #8
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yea recharded time would be cut down that be good..

hehe .. its made from the creaters of diablo.. i just pointing out stuff i like or dont like..
~
60 seconds? i fight monstors i got to hack at for like 3 minutes..
and i have to charge then go at another monstor..

DARN
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Old May 19, 2005, 05:36 AM // 05:36   #9
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It last almost as long as the recycle. I don't see a problem here. Striping someone of enchantments is part of the game. Most of the time you won't be dispelled anyways.
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Old May 19, 2005, 01:23 PM // 13:23   #10
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60 seconds is a long time. Don't like recasting? There's these maintained enchantments that last forever...

This is not Diablo 2. If that's what you want, there's a game just like that already. It's called Diablo 2.
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Old May 19, 2005, 05:37 PM // 17:37   #11
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there are skills to make your skills recharge faster, use those.
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Old May 19, 2005, 06:49 PM // 18:49   #12
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Quote:
Originally Posted by dro_china town
60 seconds? its a pain to recast..

they hardly even do any damage..

with 15 on fire.. it only adds like 16 damage..
eehk. and i gotta cast every so often..

it should be.. 2 damage per level

+ 10 seconds last.. sorta like diablo 2
I'm just gonna say (HA, ROFL, LOL... LMAO!! to the third degree X 2)!!

First of all, 60 seconds last a Long time!! second of all, the dmg is PER HIT! Get a clue buddy... not to mention if you get a warrior and use some sort of "frenzy" or the such... I mean, jesus... the dmg ADDS to your base dmg...

-- Returning back to my normal not so criticising self.
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Old May 20, 2005, 12:48 AM // 00:48   #13
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If it last longer it would upset the balance of the game..........even though I would like to have it longer since im an Ele/Monk
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Old May 20, 2005, 12:55 AM // 00:55   #14
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I think the 60sec duration is fine, but what bugs me is that its only applied to fire damage from fire weapons. As an Elementalist I spend most of my time casting spells, etc and very little time with my wand/staff.

Id really like the extra fire damage on any fire based ATTACK! Therefore if I cast a fire spell, Id like bonus damage on that as well.
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Old May 20, 2005, 02:45 AM // 02:45   #15
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It would be too good if it made spells stronger, and it would basically become a necessity to any intelligent elementalist to have a conjure spell in their build.
Spells in this game are not all made to be universally useful. Conjure spells ARE useful, but only if you use a build that actually involved using your weapon. For example, a W/E would definatly find good use for a conjure spell to augment their normal attacks which they do a lot of anyway. Wands and staves aren't the only weapons that do elemental damage... you can get melee weapons with elemental damage but they just aren't as common.
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